Interval

Reel 26 — 09 frames

Booking from Q1 — 2027

F.001 — Opening

38.7223° N
9.1393° W

Design & technology
studio, est. 2014

We design

the

in–between

Interval is an independent studio for brands, products and spaces that refuse to stand still. We work in the gap between a first idea and its final form.

↓ Scroll to advance

Reel 26 — 09 frames

TC 00:00:00:00

F.002 — Position

[ 01 ]

The gap is not empty. It is where the decisions live.

Every idea has a first frame and a last one. Most of the world only polishes the ends.We live in the interval design where an intention becomes a system, and a system becomes something people feel.

Every idea has a first frame and a last one. Most of the world only polishes the ends. We live in the interval design where an intention becomes a system, and a system becomes something people feel.

Every idea has a first frame and a last one. Most of the world only polishes the ends. We live in the interval where an intention becomes a system, and

a system becomes something people feel.

Δt

Δt

[ 02 ]

24 frames a second. Each one a choice somebody made.

Rule 01

Think in sequences, not screens.

Rule 02

Design the change, not only the state.

Rule 03

Leave one frame for the unexpected.

F.003 — Selected frames

Selected

frames

2019 — 2026
05 of 212

F.003 — Selected frames

Selected

frames

2019 — 2026
05 of 212

F.003 — Selected frames

Selected

frames

2019 — 2026
05 of 212

F.004 — Laboratory

The interval,

isolated

Drag the playhead. Watch one idea become another. The frames in between are where everything interesting happens.

State A — IDEAState B — MOTIONFrame 00 / 24

F.005 — Capabilities

What moves

through

us

Five disciplines
One table, no hand-offs

Five disciplines
One table, no hand-offs

01

Strategy

Strategy

Positioning, narrative and the uncomfortable questions nobody budgeted for.

Research Naming Narrative

02

Identity

Identity

Brand systems built to behave, not just to look good on a mood board.

Logo systems Type Guidelines that flex

03

Digital

Digital

Sites, products and platforms with a pulse, and the design systems underneath.

Web Product Design systems

04

Motion

Motion

Movement as a language with grammar. Rules first, decoration never.

Motion systems Film UI choreography

05

Technology

Technology

Creative code, real-time graphics and the occasional impossible prototype.

WebGL Installations Prototyping

F.006 — ApproachFive movements · One continuous take
Weeks 01 — 02

We look longer than is comfortable. Field notes before opinions.

Observe

  1. Observe: We look longer than is comfortable. Field notes before opinions. (Weeks 01 — 02)
  2. Define: We name the problem precisely. Half the work is writing the right sentence. (Weeks 03 — 04)
  3. Explore: Many directions, quickly. Most of them wrong, on purpose. (Weeks 05 — 08)
  4. Build: Systems, not screens. Every rule has to earn its place. (Weeks 09 — 13)
  5. Release: We let it go into the world, then stay to watch it move. (Week 14 — ∞)
F.006 — ApproachFive movements · One continuous take
Weeks 01 — 02

We look longer than is comfortable. Field notes before opinions.

Observe

  1. Observe: We look longer than is comfortable. Field notes before opinions. (Weeks 01 — 02)
  2. Define: We name the problem precisely. Half the work is writing the right sentence. (Weeks 03 — 04)
  3. Explore: Many directions, quickly. Most of them wrong, on purpose. (Weeks 05 — 08)
  4. Build: Systems, not screens. Every rule has to earn its place. (Weeks 09 — 13)
  5. Release: We let it go into the world, then stay to watch it move. (Week 14 — ∞)
F.006 — ApproachFive movements · One continuous take
Weeks 01 — 02

We look longer than is comfortable. Field notes before opinions.

Observe

  1. Observe: We look longer than is comfortable. Field notes before opinions. (Weeks 01 — 02)
  2. Define: We name the problem precisely. Half the work is writing the right sentence. (Weeks 03 — 04)
  3. Explore: Many directions, quickly. Most of them wrong, on purpose. (Weeks 05 — 08)
  4. Build: Systems, not screens. Every rule has to earn its place. (Weeks 09 — 13)
  5. Release: We let it go into the world, then stay to watch it move. (Week 14 — ∞)

F.007 — Voices

“The work didn’t just look different. It changed how our whole team talks about the product.”

Mara Lindqvist

/

Chief Product Officer, Kiln

/

2024

“They asked better questions in week one than we had asked in a year.”

Tomás Reis

/

Director, Lisbon Tide Institute

/

2026

“A rare studio: calmer the closer we got to launch.”

Ada Okafor

/

Head of Brand, Halden

/

2025

  • Halden
  • Kiln
  • Lisbon Tide Institute
  • Norrland Rail
  • Biennale Rotterdam
  • Oslo Opera
  • Halden
  • Kiln
  • Lisbon Tide Institute
  • Norrland Rail
  • Biennale Rotterdam
  • Oslo Opera
Halden
Kiln
Lisbon Tide Institute
Norrland Rail
Biennale Rotterdam
Oslo Opera

F.008 — Studio

Forty-one people

One long sentence

Designers, writers, engineers and one former film projectionist. We share a belief that good work is mostly patience, applied quickly.

Established

2014, in a former print shop in Lisbon

Established

2014, in a former print shop in Lisbon

Projects

212 shipped

· 9 abandoned on purpose

Projects

212 shipped

· 9 abandoned on purpose

Disciplines

6, rarely in separate rooms

Disciplines

6, rarely in separate rooms

Studios

Lisbon · Rotterdam · Montréal

Studios

Lisbon · Rotterdam · Montréal

Countries

27 worked in, 11 languages spoken

Countries

27 worked in, 11 languages spoken

Average project

14 weeks, give or take a frame

Average project

14 weeks, give or take a frame

Fragments — 04 of 41

Portrait fragment for Inês Moura

Inês Moura

Founder, creative direction

Portrait fragment for Joost van Daal

Joost van Daal

Partner, technology

Portrait fragment for Amélie Tremblay

Amélie Tremblay

Design director, Montréal

Portrait fragment for Kofi Mensah

Kofi Mensah

Head of motion

From the archive — Roll 14

Contact sheet · 12 exposures · 1 circled

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From the archive — Roll 14

Contact sheet · 12 exposures · 1 circled

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From the archive — Roll 14

Contact sheet · 12 exposures · 1 circled

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F.009 — Next frame

Every idea

deserves its

next frame

Tell us what’s stuck in the interval. We reply within two working days, usually sooner, never with a template.

F.009 — Next frame

Every idea

deserves its

next frame

Tell us what’s stuck in the interval. We reply within two working days, usually sooner, never with a template.

F.009 — Next frame

Every idea

deserves its

next frame

Tell us what’s stuck in the interval. We reply within two working days, usually sooner, never with a template.

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